home

game
analog synthesizer & 8 step sequencer

custom order this here

gamegamesequencer

 

This is Health Club Music's Custom Soundlab Game. It is not a game but is inspired from this age of game- It is an analog synthesizer & 8-step Sequencer. You can make so many kinds of sounds with Game and we have been playing with it for nights on end, especially since this runs on a power supply! You can play melodic, hypnotic sequences, space sci-fi, chip-tunes, tonal drones, electro, whimsical birds, other spooky, catchy, and chirpy music you create. You can also play it with your other analog synthesizers and drum machines of course.

gameback

The Features: 2 VCOs (1 ramp and 1 ramp & square with Pulse Width modulation)
1 LFO with square, triangle, sawtooth, ramp waves
1 Attack Release Envelope Generator with Manual Trigger button
1 VCF with switchable band-pass and low-pass
1 White Noise Generator
1 VCA
1 Analog 8 Step Sequencer

 

As shown in this video, you can
also hook up drum pads to
the sequencer on Game. More
mp3s are on the bottom of this page.

 

 

 

About Game Sequencer: The 8-Step Sequencer has an external clock jack and is also switchable between the LFO and AR Envelope as your on-board clock source. There is a Sequencer CV switch on each VCO, of course. There is also a gate on/off switch on the AR. (it is not labeled) You can play the sequencer in forward or reverse mode. One portamento knob. The reset options are external and manual. Make your reset spontaneous or improvisational with the Manual Reset arcade button. Make your reset programmed and synced with your drum machine trigger output. I have used the TR-606 Low Tom as the clock source and Hi Tom as the Reset input to sync the Game Sequencer and TR-606 together. The LFO clock source works best, you turn the speed of the LFO as your sequencer clock speed, and you can use it with any LFO wave shape. Square gives a more perfect pulse, and triangle waves can give more irregular intervals at the slow LFO speed.

Here are some sound samples made on Game. Some are with the sequencer, some are the synth only.  

The Oscillators sync with one another with the sync switch on, plus the link feature is one where tuning Osc.1 tunes both Osc1 and Osc2. In this mode, the tuning knob of Osc.2 will de-tune Osc2 from Osc1.
External CV input jacks are wired so that one CV input into CV1 will send the CV to both Osc1 and Osc2. If you plug in a CV input to just CV2, they will be controlled independently. Also! The unlabeled knob on Osc1 is for the VCO2/Noise Mod Amount.

game

The audio input has a pre-amp built in, and the main output has a headphone amp loud enough for you to listen on your headphones.

game game

More about the Sequencer, The AR as a clock source is best used when the sequencer gate output is not switched on to the AR. This setup makes a feedback loop with the sequencer and AR, but that is fun anyway. You can play on this setup with the AR's internal loop switched on; the Manual Trigger will not trigger the sequencer when the gate output is switched to the AR. It is interesting to play with the Attack and Release knobs to control the sequencer. It makes triangle shape sequence jumps and the Release controls the clock speed!

game

 

12v AC (AC only!) adapter included.

The synthesizer part of Game is based on a circuit design by Ray Wilson. Visit Music From Outer Space for other exciting analog projects and PC boards.